Tutorial: Realistic Head Creation

(3D Modeling)

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The 3D model is now ready for texturing... First, prepare a front texture of the face. We do not have to worry about UV mapping because in SoftImage, we have a cool feature that other 3D packages don't have that is call RenderMap. Basically, what it do is to convert a planal mapping texture into a UV mapping texture.



 

The texture here was edited from photograph to bring photorealism out from the 3D model. I actually did a anime CG version of the texture.


CG version



 

Next, I'm going to talk about lightings. Here are some tips:

The reflective light of the pupil will not work if you just use one point light and expect the 2 pupils to reflect correctly. In order to make it work, you must use Inclusive Lights and associate these lights with the pupil.

Correct scene lightings includes a main light, backlight and a rim light. These lights should be used as Exclusive Lights.




 

Hair is created using NURBS Grid. Texturing can be done in layers to give the hair more depth and vibrant looks.


Hair texture and Alpha map

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