Last updated: 01 July 2002

Tutorial: Hair Creation

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Transparency Mapping

The reason why artists want to use this method is merely the cheap cost as the rendering does not take up much time. However, in order to make good looking hair, the artist must spend time to texture the mesh, layer by layer using different textures of different types and thickness of hairstands.

Hair texture is mapped onto a piece of patch plane and is made transparent with an alpha channel, layer by layer. Unless special care is taken during the process, realism is hard to achieve.

The patches of hair posed a great problem in animating. One way to animate the hair using transparency mapping is to use cloth dynamics plugins.

 

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  • Note: This tutorial is created based on 3D Studio Max R3.1, Shag Hair & Photoshop 6.0.

Tutorial01: Realistic Head Creation dtd 26 Dec 99
Tutorial02: Pet Project 'Amiko' dtd 14 Jan 01
Tutorial03: Guide to Hair Creation dtd 28 Apr 01

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