Last updated: 01 July 2002

Tutorial: Pet Project 'Amiko'

viewed   times  [ Main ] [ 3D CGs ] [ 3D Animation ] [ 2D CGs ] [ Finearts ] [ Guestbook ]

 Contents

 References (Books)

 References (3D Website)


Eyes : Iris

Iris (Form)
The iris defines the color of an eye. Note that the iris is curve inwards (concave) on the eyeball to give depth.


 

 

Iris (Shader)
The iris shader consists of a texture map with an opacity map. Recommended value is as below:

Specular Highlights
Specular Level: 20
Glossiness: 30


Tips:
The iris image on the texture map should be bigger than the alpha masking so that the masking is big enough to cover the iris.

[ Tut02 ] [ Back ] [ Next ]   

  • Note: This tutorial is created based on 3D Studio Max R3.1.

Tutorial01: Realistic Head Creation dtd 26 Dec 99
Tutorial02: Pet Project 'Amiko' dtd 14 Jan 01
Tutorial03: Guide to Hair Creation dtd 28 Apr 01

Copyright © 1996-2001 Ordix Interactive. All rights Reserved.